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Robotic Arm
In the Spring 2026 semester, the main individual project was to model a robotic arm in Autodesk Inventor based on materials provided in class, then creating a new working drawing set (drawings detailing the necessary features of the part for reproduction) from the modeled parts(see the drawings here). After modeling the parts and creating the drawing, I imported the model to 3DS Max along with a table and 5 discs for the robotic arm to interact with. In 3D studio Max, I imported the model I had made from Inventor and added bones to constrain the movement of the parts in a process known as rigging. Without rigging, I would have had to move each part on its own to the correct place for every frame, which would be excruciating! After adding materials, I then added lighting to help give some life to the scene. I planned and animated the camera and part movements, moving the robotic arm through the steps required to complete a 5-object Tower of Hanoi puzzle. Once the individual frames were all done being rendered, I moved on to using Adobe Premiere Pro to stitch the frames together into video footage, adding appropriate transitions between the individual scenes, title cards made in Adobe Photoshop, and music sourced from the Free Music Archive.
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