![]() ![]()
|
![]() |
PRODUCTION
|
This page gives you more insight into what each student did for their assigned tasks in 2025
|
BUILDINGS
|
This year we did the 1600, 1800, 2000, 3100, 3300, 3950, and 4100 buildings. In order to start making the 3D buildings, we first had to go through a number of steps. First, we had to decide which building we would do, and then we would use a 3D scanner to scan the building. Next, we took those scans and separated them into our individual buildings. Then we cleaned them up and exported them into AutoCAD. From there, we would start making a high-res and low-res 3D model of the building. Afterward, we would export specific copies of the buildings to Inventor and 3DSMax. We used Inventor to make 3D printable models of our buildings, and we used 3DSMax to apply materials/textures to our buildings. Finally, we would 3D print the parts and then export them to be used in Sketchfab.
|
3D PRINTING - GINO SALMERI
|
I did 3d Printing. I was given a file from previous attempts and later made documentation on the fits, and variability between each magnet. I was tasked with developing the terrain to accept said magnets. I split the terrain into a grid that had been sectioned off such as A1, A2...etc all the way to J5. Each of these grids had its own space for the magnets to sit and that allows the pieces to be joined together.
During the process of prototyping the magnets, some problems that I encountered were determining the actual size versus the advertised size. This was solved by building a tolerance into the design that would apply the principles of MMC and LMC, depending on how much variability was present in each of the magnets.
|
WEBSITE - GIOVANNI RAMIREZ MEZA
|
My task of making the website took me the whole semester and part of the summer to complete. It wasn't easy to figure out everything from scratch, but I’m quite happy with the result. One of the most difficult parts was editing each element to look a certain way at different sizes. I’ve made an effort to do all the heavy lifting so that future classes can add to the website easily.
|
POSTER - LUIS RAMIREZ SOTO
|
|
HOLOLENS - MIGUEL KENNING
|
I was given the responsibility of trying to make the low res 3DS Max model display on the Microsoft Hololens 2 with its associated materials. Due to the entire Hololens project being abandoned by Microsoft I had run into difficulties when trying to make things work. From having to manually update the operating system to finding out alternate ways to install other 3D model viewing software that works on the hololens as the built in 3D Viewer has limitations. Such limitations include only supporting only OBJ or GLTF file formats where the latter is the only one that supports materials. The goal was to find something that can display files in the FBX format as that is the easiest one to export too that also supports the standard(legacy) scanline materials. However due to the short time we had in the semester I was unable to successfully implement any of the proposed solutions.
|
SKETCHFAB - NATHAN CABDING
|
One of my key responsibilities was adding annotations in Sketchfab for each modeled building, helping provide context and clarity for viewers. I also added materials to the buildings for Sketchfab
|
TREES - NOAH HENDERSON
|
For the final project my contributions were, the Gantt chart which detailed the tasks and deadlines for each task, to keep the project organized and on schedule. I was also tasked with removing any none tree element from a 3D map of the school campus. We did this because we wanted to apply a new material to the trees then use them inn the updated campus map along with all the new 3D modeled buildings.
|